Battle for Olympus - Narrative Design
As a senior narrative designer on Overwatch 2, my responsibilities include writing and recording voice lines, coming up with new characters, authoring supportive lore, and a ton of game design and implementation in our wonderful internal toolkit.
The Greek Mythology-themed “Battle for Olympus” event in Season 2 was a great example of a typical assignment for me in the post-launch world. I was responsible for supporting this event from a Narrative Design perspective, including:
Adapting the personalities of 7 heroes to their Greek mythology personas — I aimed to maintain the recognizable identity of each hero while adding lots of fun new interactions and stories between them, drawing on the rich source material of Greek mythology
E.g. Pharah became Hades, Ramattra became Poseidon, and Junker Queen became Zeus; lines for scoring kills between these characters referenced their sibling rivalry…
Developing a narrative frame for a free-for-all game mode in which gods and monsters battled for throne of Olympus
Writing many skin-specific voice lines for each hero featured in the event
Writing a bombastic Zeus Junker Queen announcer for the Battle for Olympus free-for-all mode
Guiding voice sessions with actors and directors to record all of the above
Hooking all the new lines up via the Overwatch team’s proprietary visual scripting toolkit
Player reception to this work was highly positive, leading to much discussion on social media!